Standard Racial Traits

  • Ability Score Racial Traits: T’sa are nimble and charming, but not particularly strong or discreet. As a result they gain +2 Dexterity and +2 Charisma but suffer -2 Strength and -2 Wisdom.
  • Less Skilled than Humans: T’sa receive 4 fewer skill points at level 1 and 1 fewer skill points at every subsequent level.
  • Size: T’sa are small-sized creatures. They gain a +1 size bonus to Defense, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. They take a -4 penalty on grapple checks. Their lifting and carrying limits are three-quarters of those of a medium-size character.
    T’sa must use two hands to wield a medium-size weapon, and light weapons for them are Tiny or smaller.
  • Base Speed: T’sa move with surprising alacrity and have a base speed of 35 feet despite their short stature.
  • Languages: T’sa possess the ability to read, write and speak the T’sa language.

Feat and Skill Racial Traits

  • Tinker: T’sa like to tinker with technology. They gain a +2 species bonus on Craft (electronic), Craft (mechanical), Disable Device and Repair checks.

Defense Racial Traits

  • Natural Armor: T’sa natural body armor grants a +1 natural armor bonus to Defense.


T’sa are shorter than the other races of the Milky Way’s Orion arm and covered in small interlocking scales. Their reptilian nature leads many humans to compare them to miniature dinosaurs. Each T’sa family line passes down a genetic shape that defines the crests atop a T’sa’s head. Skin color varies from dark brown through greens, ochres, reds and gold. Males generally inherit brighter colors.

T’sa have long whip-like tails that are constantly moving in-time with the rest of the T’sa’s small fidgety actions. T’sa find it uncomfortable to stay motionless for very long, and as a result dislike claustrophobic spaces.

Although they are reptilian, T’sa are actually warm blooded. They are oviparous, laying eggs to produce young but feel the urge to mate for only one week every three to five years. A female T’sa will lay a clutch of four to ten eggs that will hatch after only twenty-seven days. T’sa young age rapidly and reach maturity after only three months. The mother will remain with them in this duration but will separate after. As a result T’sa do not place great emphasis on parental connections, instead putting more importance on sibling ties.

Child Young Adult Adult Middle Age Old Venerable Maximum Age
5 10 30 60 85 100 100+1d10
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 2 ft. 10 in. +2d4 inches 30 lbs. +(2d4×5 lbs.) (40 – 70 lbs.)
Female 2 ft. 8 in. +2d4 inches 25 lbs. +(2d4×5 lbs.) (35 – 65 lbs.)


T’sa history can be traced back more than 20,000 years to a time when T’sa were technologically comparable to stone-age man. T’sa have always lacked predators to hunt them on their home planet and evolved to work together in strong cohesive units that exist to this day called xakksha. These xakksha roamed their home world of Taasa, exploring it’s boggy oceanless reaches.

Each xakksha began claiming land and working in unison with its neighboring xakksha to tame the wilderness and advance their sciences. Taasa was lacking in metallic resources making metallurgy and warfare a more slowly advancing priority for the species. And, although some xakksha did fight, global warfare never emerged.

By the time that humanity had built the great pyramids, T’sa had already conquered their planet’s four corners and were beginning to postulate in the nature of stellar travel. Advancement in this field was slow due to the scarcity of metallic resources. Each failure brought a renewed spirit of challenge to the T’sa, and 4,500 years ago the first T’sa began stepping onto the surface of their star’s other planets.

Then came a long period of stagnation for the T’sa. The concept of interstellar travel represented a hurdle in T’sa society. Without it the T’sa had no way of moving past their system’s far reaches. Generational ships were simply not an option as T’sa numbers exploded after even a few years. This prompted the T’sa discovery of cryogenic sleep pods, which to this day out paces the cryogenic resaerch done by any other species.

With their interstellar astronauts prepared for deep slumber the T’sa race began exploding across their region of space. When humans first reached the T’sa cluster in 2296 they were awestruck to find a species who had advanced as far as they had… and then some. Not since the fraal had humanity experienced another race with the tenacity to spread across the cosmos like themselves.

When humanity first made contact the T’sa reciprocated slowly and with caution. This did, after all represent their primary alien contact. Humanity offered to envelop and integrate the T’sa cluster into the rest of the interstellar community, threatening (as they saw it) to rob the T’sa of their way of life and bring an end to their proud solitary nature. The T’sa refused the offer and became the only alien race thus far to remain an independent interstellar power. The T’sa were however incredibly, curious by the interstellar technology that the humans used that they themselves had not been able to pioneer, and thus acquiesced to open interstellar trade and commerce to the rest of the galactic community so long as their autonomy was respected.


By human standards T’sa government is sheer anarchy. The T’sa system is founded around the concept of xakksha which humans translate as kingdom or nation. These are made up of hundreds or thousands of interrelated clutches who are tied to several other clutches with duties and responsibilities who are in-turn tied to yet other clutches, and so on. The organizational chart is nearly impossible for non-T’sa to navigate, but due to body language and minute differences in xakksha markings the T’sa have no problems and are at peace with their chaotic lifestyle.

The T’sa cluster remains an autonomous power in the stellar ring, owing only the Galactic Concord anything. The Galactic Concord works in tandem with the T’sa cluster to smooth the interchange of currency and commerce as laws within the T’sa cluster are their own to regulate.

T’sa law is quite simple and straightforward, based on the respect and the rights of the individual. Fines and reparations are usually the worst a criminal will be charged with unless the offender has transgressed more serious crimes. In which case, the T’sa usually reserve imprisonment as the worst option available., almost never resorting to execution. T’sa feel that even the guilty may yet contribute to the betterment of the whole.


T’sa have developed a belief system called Ch’Nalism wherein they believe all things are overseen by guiding spirits called Ch’Nakan who are presided over by the distant and benevolent Ch’Nal, creator of the universe. Each Ch’Nakan may be known by any number of names by any number of individuals, dissolving most conflict over who is right and wrong in a theological debate. Ch’Nalism is the primary religion for everyone on Taasa and has been since the dawn of T’sa history. The religion is incredibly accommodating to all new and variant beliefs, as all it requires is the addition of new Ch’Nakan to the ranks.


T’sa language is incredibly difficult to all races who have attempted to learn it. While its grammar, vocabulary and syntax are not any harder than the next language, the T’sa language requires a speaker to process and speak the language at speeds that most species are not comfortable with, even in their native tongue.

When speaking other languages, T’sa often repeat themselves or use synonyms of the same word to get their meaning across. For example, a merchant may call out, “Come, come good sentients-people-folk. Come and examine my fine wares-products-goods!”

T’sa names consist of given names (given at birth by mothers). T’sa often have incredibly long names beyond given names, each additional name is inherited by the T’sa’s inclusion in a new xakksha, i.e. Ch’zreen Ki Tarapha-hi Zeenzeen Ts’oruma Ta Zi.

Example Given Names: Ch’kareel, Xa’tapa, Kaxem, Ts’fara


As a race the T’sa are incredibly hyperactive, quick-witted and technologically curious. This leads to a lot of fidgeting, and spontaneous investigation of a T’sa’s current whereabouts. T’sa companions can often wander off on a whim or get into trouble by poking their nostrils where they are not invited. Many a curious T’sa has ended up dead because of their curiosity in technology that they do not fully understand.

T’sa are considered to have little tact by most races too, as they often forget the social decorum that many races put on insensitive questions. They usually think nothing of asking complete strangers incredibly personal information, reciprocating with information that would seem far too open for casual conversation.

T’sa do not marry, but can form life-long connections to others (both T’sa and non) in a matter of hours. After this point T’sa are loyal until death to protect those they view as newly adopted members of their xakksha. Things like favoritism, national pride and racial superiority are confusing concepts to T’sa as they have existed as a united culture for well over a millennium.


The T’sa cluster is every bit as advanced as both the Mechalus and Humans. They had technology that was only recently developed by most races hundreds of years ago. Despite this fact T’sa seem to have plateaued in the technology field, having precious few resources with which to experiment with.

Now that they have begun integrating into galactic civilization though, that may change. It may not be long before the next great technological breakthrough is discovered by T’sa engineers. For this very reason the T’sa cluster is filled with agents of corporate espionage from many of the human nations.